Relaxed the linking restrictions on Paste Branch when a link points to the root node.Each block has its string indices updated with a new string brought over from the source file. Strings maintained on copy/paste for 20.1.0.1+.Fixed a crash bug with copy/paste on General > Theme).It is a debug cubemap made of solid colors red/cyan, green/magenta, and blue/yellow. Cubemap slots now have a default cubemap if one is not assigned.Support more Oblivion NIFs in some foreign distributions which have inexplicably outdated NIF versions (possible packaging issue).Fixed shader selection for Skyrim so Multi-Layer Parallax shader works again.(Tentatively) Fixed a longstanding bug with some GPUs rendering meshes as invisible due to shader issues.Any crashes during the save function no longer write a corrupt/incomplete file.Fixed partitionless skinning rendering (present in Civilization IV and earlier games).Parts of meshes will no longer be invisible.Meshes with missing textures will no longer show up black.Fixed the tentative rendering fixes from the last release.Currently only applies to files utilizing shaders (Skyrim and FO4). If you would prefer no Error Color you can turn it off in Startup Defaults. Introduced new "Error Color" to match how missing textures are rendered (magenta).32-bit build is forthcoming.įor previous changelogs, see - Changelog VC++ 2015 Redistributable is required for 64-bit builds.